Battle Aces was born from a rejected StarCraft 2 expansion pitch

The fast-paced real-time strategy (RTS) game Battle Aces was inspired by an idea that game director David Kim had while working on StarCraft 2 at Blizzard Entertainment. “Why can’t there be an RTS game that gets rid of all these tedious clicks and focuses on the fun factors?” Kim recalled thinking. “There was a point during Legacy of the Void’s development where we seriously considered cleaning up all of those things and made an RTS game that’s really focused on the fun. But the conclusion was that we should not…

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