In June 2007, Apple unveiled the first iPhone. But the company made a strategic decision about iPhone software: its new App Store would be a walled garden. An iPhone user wouldn’t be able to install applications that Apple itself hadn’t vetted, at least not without breaking Apple’s terms of service.That business decision, however, left educators out in the cold. They had no way to bring mobile software development — about to become part of everyday life — into the classroom. How could a young student code, futz with, and share…