A more effective way to train machines for uncertain, real-world situations

Someone learning to play tennis might hire a teacher to help them learn faster. Because this teacher is (hopefully) a great tennis player, there are times when trying to exactly mimic the teacher won’t help the student learn. Perhaps the teacher leaps high into the air to deftly return a volley. The student, unable to copy that, might instead try a few other moves on her own until she has mastered the skills she needs to return volleys. Computer scientists can also use “teacher” systems to train another machine to…

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