Automating material-matching for movies and video games

Very few of us who play video games or watch computer-generated image-filled movies ever take the time to sit back and appreciate all the handiwork that make their graphics so thrilling and immersive.  One key aspect of this is texture. The glossy pictures we see on our screens often appear seamlessly rendered, but they require huge amounts of work behind the scenes. When effects studios create scenes in computer-assisted design programs, they first 3D model all the objects that they plan to put in the scene, and then give a…

This content is for Member members only.
Log In Register